City: Nrö Gō Hadfow

Nrö Gō Hadfow

Nrö Gō Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceBrotlëftavremōf Moot
RegionMācorbo Maquis
Founded1471
Community LeaderLord Khrabai
Area30 km2 (12 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation3748 m (12296 ft)
Average Yearly Precipitation151 cm/y (59 in/y)
Population7148
Population Density238 people per km2 (595 people per mi2)
Town AuraTruename Magic
Naming
Native nameNrö Gō Hadfow
Pronunciation/nro˞/ /goː/
Direct Translation[important] [state (province; country)]
Translation[Not Yet Translated]

Nrö Gō Hadfow (/nro˞/ /goː/ [important] [state (province; country)]) is a subtropical City located in the Brotlëftavremōf Moot of the Rosid.

The name Nrö Gō Hadfow is derived from the Goblin language, as Nrö Gō Hadfow was founded by Gohudri, who was culturaly Wood Elf.

Climate

Nrö Gō Hadfow has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cold 1°C (33°F). Nrö Gō Hadfow receives an average of 151 cm/y (59 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Nrö Gō Hadfow covers an area of nearly 30 km2 (12 mi2), and an average elevation of 3748 m (12296 ft) above sea level.

Overview

Nrö Gō Hadfow was founded durring the late 16th century in fall of the year 1471, by Gohudri. The establishment of Nrö Gō Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Nrö Gō Hadfow was built using the conventions of Wood Elf durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Nrö Gō Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Nrö Gō Hadfow is buildings are arranged arround a single restrictive cobblestone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Nrö Gō Hadfow's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Nrö Gō Hadfow has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scuttling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s all of those things together, or perhaps it's the way these elements combine which makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power. Regardless, you do not feel it would be wise to remain in Nrö Gō Hadfow long.

Civic Infrastructure

Nrö Gō Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nrö Gō Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nrö Gō Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nrö Gō Hadfow's parks.

Nrö Gō Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nrö Gō Hadfow.

Nrö Gō Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nrö Gō Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nrö Gō Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nrö Gō Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nrö Gō Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nrö Gō Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nrö Gō Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nrö Gō Hadfow's public wards, blessings, and other arcane systems.

Nrö Gō Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Nrö Gō Hadfow's grid is powered by hydrogalvanic generators.

Nrö Gō Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Nrö Gō Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nrö Gō Hadfow's natural decorations nor waterways.

Nrö Gō Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nrö Gō Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nrö Gō Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nrö Gō Hadfow's town hall was built using a different architectural style from the rest of the town. The style used embraces individualism and experimentation. It emerged as a movement against traditional, classical styles and sought to make buildings dynamic and fun while breaking the rules. The style incorporated elements of previous architectural styles in exaggerated and whimsical ways. Traditional, conservative leanings were void in this era, with most scholars of architecture agreeing it was a time of “anything goes.”.

In Nrö Gō Hadfow the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Flea, Giant near Nrö Gō Hadfow are known to be more aggressive than normal.

Nrö Gō Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Elven High Magic energies of tier 3 via chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 13
  • Farmers: 20
  • Farm Laborer: 39
  • Hunters: 26
  • Milk Maids: 18
  • Ranchers: 8
  • Ranch Hands: 20
  • Shepherds: 17
    • Farmland: 28663 m2
    • Cattle and Similar Creatures: 1787
    • Poultry: 21444
    • Swine: 1429
    • Sheep: 71
    • Goats: 14
    • Horses, Mounts, and Beasts of Burden: 714

Craftsmen

  • Arms and Toolmakers: 14
  • Blacksmiths: 15
  • Bookbinders: 8
  • Buckle-makers: 9
  • Cabinetmakers: 15
  • Candlemakers: 23
  • Carpenters: 25
  • Clothmakers: 20
  • Coach and Harness Makers: 7
  • Coopers: 18
  • Copper, Brass, Tin, Zinc, and Lead Workers: 9
  • Copyists: 7
  • Cutlers: 5
  • Fabricworkers: 15
  • Farrier: 38
  • Furriers: 4
  • Glassworkers: 23
  • Gunsmiths: 15
  • Harness-Makers: 6
  • Hatters: 13
  • Hosiery Workers: 5
  • Jewelers: 7
  • Leatherwrights: 17
  • Locksmiths: 7
  • Matchstick makers: 10
  • Musical Instrument Makers: 10
  • Painters, Structures and Fixtures: 9
  • Paper Workers: 10
  • Plasterers: 9
  • Pursemakers: 11
  • Roofers: 7
  • Ropemakers: 7
  • Rugmakers: 7
  • Saddlers: 14
  • Scabbardmakers: 15
  • Scalemakers: 7
  • Scientific, Surgical, and Optical Instrument Makers: 4
  • Sculptors, Structures and Fixtures: 6
  • Shoemakers: 6
  • Soap and Tallow Workers: 28
  • Tailors: 49
  • Tanners: 8
  • Upholsterers: 10
  • Watchmakers: 9
  • Weavers: 21
  • Whitesmiths: 5

Merchants

  • Adventuring Goods Retellers: 4
  • Arcana Sellers: 5
  • Beer-Sellers: 9
  • Booksellers: 11
  • Butchers: 18
  • Chandlers: 18
  • Chicken Butchers: 18
  • Entrepreneurs: 7
  • Fine Clothiers: 18
  • Fishmongers: 17
  • Florists: 4
  • Potion Sellers: 12
  • Resellers: 25
  • Spice Merchants: 9
  • Wine-sellers: 14
  • Wheelwright: 11
  • Woodsellers: 7

Service workers

  • Bakers: 35
  • Barbers: 36
  • Coachmen: 10
  • Cooks: 32
  • Doctors: 14
  • Gamekeepers: 10
  • Grooms: 6
  • Hairdressers: 24
  • Healers: 20
  • Housekeepers: 22
  • Housemaids: 35
  • House Stewards: 22
  • Inns: 6
  • Laundry maids: 12
  • Maidservants: 23
  • Nursery Maids: 13
  • Pastrycooks: 27
  • Restaurateur: 31
  • Tavern Keepers: 32

Specialized Laborer

  • Ashworkers: 9
  • Bleachers: 6
  • Chemical Workers: 4
  • Coal Heavers: 14
  • In-Town Couriers: 16
  • Long Haul Couriers: 15
  • Dockyard Workers: 15
  • Gas Workers: 3
  • Hay Merchants: 6
  • Leech Collectors: 19
  • Millers: 15
  • Miners: 15
  • Oilmen and Polishers: 11
  • Postmen: 17
  • Pure Finder: 9
  • Skinners: 23
  • Sugar Refiners: 4
  • Tosher: 11
  • Warehousemen: 21
  • Watercarriers: 14
  • Watermen, Bargemen, etc.: 20

Skilled Laborers

  • Accountants: 9
  • Alchemist: 10
  • Clerk: 15
  • Dentists: 7
  • Educators: 19
  • Engineers: 10
  • Gardeners: 7
  • Mages: 5
  • Plumbers: 7
  • Pharmacist: 8
  • Professors: 3
  • Scientists: 5
  • Wizards: 3

Civil Servants

  • Adventurers: 7
  • Bankers: 9
  • Civil Clerks: 16
  • Civic Iudex: 8
  • Consultants: 4
  • Exorcist: 16
  • Fixers: 8
  • Kami Clerk: 14
  • Landlords: 13
  • Lawyers: 8
  • Legend Keepers: 11
  • Militia Officers: 39
  • Monks, Monastic: 23
  • Monks, Civic: 23
  • Historian, Oral: 17
  • Historian, Textual: 8
  • Policemen, Sheriffs, etc.: 16
  • Priests: 28
  • Rangers: 9
  • Rat Catchers: 10
  • Scholars: 11
  • Spiritualist: 13
  • Slayers: 4
  • Storytellers: 28
  • Military Officers: 23

Cottage Industries

  • Brewers: 22
  • Comfort Services: 27
  • Enchanters: 8
  • Herbalists: 7
  • Jaminators: 24
  • Needleworkers: 21
  • Potters: 12
  • Preserve Makers: 21
  • Quilters: 10
  • Seamsters: 31
  • Spinners: 20
  • Tinker: 8
  • Weaver: 18

Artists

  • Actors: 7
  • Architects: 2
  • Bards: 11
  • Costumers: 4
  • Dancers: 8
  • Drafters: 4
  • Engravers: 5
  • Fine Furniture Carpenters: 3
  • Glaziers: 7
  • Inlayers: 6
  • Musicians: 21
  • Painters, Art: 3
  • Playwrights: 7
  • Sculptors, Art: 6
  • Wood Carvers: 25
  • Writers: 23

Produce Industries

  • Butter Churners: 23
  • Canners: 19
  • Cheesmakers: 21
  • Ice Merchants: 3
  • Millers: 14
  • Picklers: 12
  • Smokers: 8
  • Stockmakers: 7
  • Tobacconists: 11
  • Tallowmakers: 16

2598 of Nrö Gō Hadfow's population work within a Foundational Occupation.

4408 of Nrö Gō Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 142 (2%) are noncontributers.

Points of Interest

Nrö Gō Hadfow makes use of canals for some of its streets. Locals often fish in the canals.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Nrö Gō Hadfow was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Nrö Gō Hadfow lost 213 people, 220 livestock, and 99 buildings. The conflict ended after roughly 64, when members of Nrö Gō Hadfow's militia enacted an operation to break a siege of a particular vault. The operation was complicated by aggravated civilians, who cause problems for the militia for a host of reasons. The conflict ended with an assault and siege on the vault, which ended in defeat for Nrö Gō Hadfow's forces. The war is remembered in legend by Nrö Gō Hadfow's bards, historians, and legend keepers.

History